![]() ![]() "Rigify" is a very common rigging system, and is pretty good - it supports both Forward Kinematics (FK - start from the torso and set all the angles of the bones) and Inverse Kinematics (IK - move a foot or fix a foot in place, and the leg bones move automatically) But you'll have to get your character set up with Rigify, which can be a tedious process. (The "rig" are the equivalent to the bones - they're what you move.) ![]() That implies you have to have a rigged character of some sort in the package you're going to build the animation with. Instead, you use an external package to create them, and then import. As indicates, you can't really make the animations directly in Unity. ![]()
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